• Diary of a Wimpy Kid; Double Down

    The pressure’s really piling up on Greg Heffley. His mom thinks video games are turning his brain to mush, so she wants her son to put down the controller and explore his “creative side.”

    As if that’s not scary enough, Halloween’s just around the corner and the frights are coming at Greg from every angle.

    When Greg discovers a bag of gummy worms, it sparks an idea. Can he get his mom off his back by making a movie . . . and will he become rich and famous in the process? Or will doubling down on this plan just double Greg’s troubles?

  • WARP; The Reluctant Assassin

    Riley, a teen orphan boy living in Victorian London, has had the misfortune of being apprenticed to Albert Garrick, an illusionist who has fallen on difficult times and now uses his unique conjuring skills to gain access to victims’ dwellings. On one such escapade, Garrick brings his reluctant apprentice along and urges him to commit his first killing. Riley is saved from having to commit the grisly act when the intended victim turns out to be a scientist from the future, part of the FBI’s Witness Anonymous Relocation Program (WARP) Riley is unwittingly transported via wormhole to modern day London, followed closely by Garrick.

    In modern London, Riley is helped by Chevron Savano, a nineteen-year-old FBI agent sent to London as punishment after a disastrous undercover, anti-terrorist operation in Los Angeles. Together Riley and Chevie must evade Garrick, who has been fundamentally altered by his trip through the wormhole. Garrick is now not only evil, but he also possesses all of the scientist’s knowledge. He is determined to track Riley down and use the timekey in Chevie’s possession to make his way back to Victorian London where he can literally change the world.

  • WARP; The Forever Man

    Riley, an orphan boy living in Victorian London, has achieved his dream of becoming a renowned magician, the Great Savano. He owes much of his success to Chevie, a seventeen-year-old FBI agent who traveled from the future in a time pod and helped him defeat his murderous master, Albert Garrick.
    But it is difficult for Riley to enjoy his new life, for he has always believed in his heart of hearts that Garrick will someday, somehow, return to seek vengeance. Chevie has assured Riley on numerous occasions that Garrick was sucked into a temporal wormhole, never to emerge. The full nature of the wormhole has never been understood, however, and just as a human body will reject an unsuitable transplant, the wormhole eventually spat him out. By the time Garrick makes it back to Victorian London, he has been planning his revenge on Riley for half a century. But even the best-laid plans can go awry, and when the assassin decides to include Chevie in his retaliation, the three are tossed once more into the wormhole with no idea where—or when—they will end up.

  • WARP; The Hangman’s Revolution

    Young FBI agent Chevie Savano arrives back in modern-day London after a time-trip to the Victorian age, to find the present very different from the one she left. Europe is being run by a Facsist movement known as the Boxites, who control their territory through intimidation and terror.

    Chevie’s memories come back to her in fragments, and just as she is learning about the WARP program from Professor Charles Smart, inventor of the time machine, he is killed by secret service police. Now they are after Chevie, too, but she escapes–into the past. She finds Riley, who is being pursued by futuristic soldiers, and saves him. Working together again, it is up to Chevie and Riley to find the enigmatic Colonel Clayton Box, who is intent on escalating his power, and stop him before he can launch missiles at the capitals of Europe.

  • Artemis Fowl and the Arctic Incident

    Artemis Fowl receives an urgent e-mail from Russia. In it is a plea from a man who has been kidnapped by the Russian Mafiya: his father. As Artemis rushes to his rescue, he is stopped by a familiar nemesis, Captain Holly Short of the LEPrecon Unit.
    Now, instead of battling the fairies, Artemis must join forces with them if he wants to save one of the few people in the world he loves.

  • Artemis Fowl and the Time Paradox

    When Artemis Fowl’s mother contracts a life-threatening illness, his world is turned upside down. The only hope for a cure lies in the brain fluid of the silky sifaka lemur. Unfortunately, the animal is extinct due to a heartless bargain Artemis himself made as a younger boy.
    Though the odds are stacked against him, Artemis is not willing to give up. With the help of his fairy friends, the young genius travels back in time to save the lemur and bring it back to the present. But to do so, Artemis will have to defeat a maniacal poacher, who has set his sights on new prey: Holly Short.

    The rules of time travel are far from simple, but to save his mother, Artemis will have to break them all…and outsmart his most cunning adversary yet

  • Artemis Fowl and the Opal Deception

    The evil pixie Opal Koboi has spent the last year in a self-induced coma, plotting her revenge on all those who foiled her attempt to destroy the LEPrecon fairy police. And Artemis Fowl is at the top of her list.

    After his last run-in with the fairies, Artemis had his mind wiped of his memories of the world belowground. But they have not forgotten about him. Once again, he must stop the human and fairy worlds from colliding – only this time, Artemis faces an enemy who may have finally outsmarted him.

  • Artemis Fowl and the Last Guardian

    Artemis Fowl’s archenemy Opal Koboi has masterminded a way to simultaneously secure her release from prison and bring the human and fairy worlds to their knees. And, unless Artemis can stop her, the evil pixie’s next move will destroy all human life on Earth.

    Ground zero is the Fowl Estate, where Opal has reanimated fairy warriors who were buried there thousands of years ago. Their spirits have possessed any vessels they can find – corpses, Artemis’s little brothers, assorted wildlife – and they are bound to obey Opal’s every command. Defeating the motley troops and their diabolical leader will require all of Artemis’s cleverness – as well as Butler’s bravery, Holly’s skill, and Foaly’s gadgetry. But if their best efforts aren’t enough, Armageddon will surely follow.

  • The Day of the Psychic Sock

    Something strange is going on at Freekham High. Ginger Mutton was always the quiet, unpopular one. Now everybody wants to hear what she has to say – because she’s started to predict the future. With a SOCK.And sockingly enough, her predictions are coming true – just not always to the right people! It seams to be another darned Freekham mystery. Can Sam and Sara get toe the bottom of it before people start getting hurt?

  • The Day of The Flying Thumbs

    New girl and boy, Sara and Sam, just want to get through their first day at school without sticking out like sore thumbs, but when real thumbs (and fingers) start turning up in odd places around school, they realize that Freekham High is seriously weird.

  • The day of the Camera Carnage

    As if life at Freekham High isn’t weird enough, now someone’s trying to make it even weirder by filming lots of fake and freakish accidents to send to a TV show. Catching the school bully’s gruesomely grotty grundies on camera could be a dangerous move and when one of the teachers takes a sudden interest in getting hold of the evidence, Sam, Sara and their friends are more determined than ever that it shouldn’t fall into the wrong hands.

    This hilariously surreal story is perfect for readers who prefer their humour a little on the dark side

  • The Moonlight Dreamers

    Amber craves excitement and adventure. Instead, she’s being bullied at school for having two dads, and life at home isn’t much better.
    Inspired by Oscar Wilde, Amber realizes that among the millions of people in London, there must be others who feel the same as she does; other dreamers – moonlight dreamers.
    After chance encounters with Maali, Sky and Rose, Amber soon recruits the three girls to the Moonlight Dreamers. It’s high time they started pursuing their dreams, and how better than with the support of friends?

  • Tell it to the moon

    To make a dream come true, tell it to the moon!

    Tell It to the Moon continues the story of Moonlight Dreamers Amber, Maali, Sky and Rose, who are not like everyone else and don’t want to be: becoming friends gives them the courage to be themselves. After failing to find her surrogate mother, Amber is left unsure of who she is and what she wants to do; Maali’s spiritual faith is tested when her father becomes ill; Sky, previously home-schooled, struggles to adapt to the pressures of the school system; and after having found the courage to come out, Rose begins to pursue her dream of becoming a patissier. Once again the four girls band together to help one another overcome their individual challenges and fulfill their dreams in this fabulous and heart-warming celebration of friendship.

  • Stinkbomb & Ketchup face and the Badness of the Badgers

    Stinkbomb’s tenner has gone missing and he can only conclude that is must be the badgers that have taken it. Badgers are bad; they knock over dustbins, frighten chickens and drive too fast. They must be stopped, and Stinkbomb and his little sister Ketchup-Face are off on a mission to just that.

    Their mildly perilous journey includes a visit to the King, the rescuing of a shopping trolley from a river, singing songs about jam and enjoying all the perks of being on a quest in a story has to offer, like meeting enchanted forest animals that need help in return for magical items. But can Stinkbomb and Ketchup-Face stop the badness of badgers before the story finishes and their parents get back?

  • Lady Grace mysteries; Feud

    There is much excitement at court as the famous painter Levina Teerlimc arrives to paint the Queen’s portrait.

    The Maids of Honour are recruited to help entertain the Queen during the sittings, and to pose for the painter whilst the Queen is busy. They love being in the studio but have to beware as deadly arsenic is used in one of the paints!

    One of Lady Grace’s fellow Maids of Honour, Carmina, begins to act rather strangely – she seems confused and always tired. Her family has recently been involved in a feud with another noble family after her father was killed in a jousting tournament – is it possible that Carmina is being poisoned?

    Could the painter or her assistant be involved? Can Grace solve the mystery and discover the truth behind the strange happenings at Court?

  • Lady Grace mysteries; Betrayal

    When Grace’s fellow Maid of Honour, Lady Sarah, disappears after a trip to meet the Queen’s fleet in the docks, Grace knows she has to find out what’s going on.
    She believes Sarah has run away to be married to the handsome Captain Drake – but is she right? With the help of her acrobat friend Masou, Grace leaves the court in disguise in an attempt to track down Lady Sarah and try to save her honour. But this time Grace may be taking on more than she can cope with, as she faces life at sea, and the dangers of pirates! Will Grace and Masou ever return from their ill-fated voyage?”

  • Lady Grace mysteries; Assassin

    My name is Lady Grace Cavendish, and I’m Her Majesty Queen Elizabeth’s favourite Maid of Honour. Everyone thinks growing up at the Royal Court is all parties and feasts and jewels – but mysterious, dangerous things always seem to happen!
    And because I am small and smart and very good at sneaking around, the Queen has made me her very own special secret investigator. Last night was the Valentine’s Ball, and I was supposed to pick a suitor there (boring!). But later on, one of them was found dead – with a dagger in his back! And it’s up to me to find the killer…

  • Night Runner

    Zinny’s life is falling apart. Shadowy figures are following him. His parents are keeping secrets but he can’t figure out why.
    Then his mum ends up in hospital, his dad disappears, and Zinny has to do whatever he can to save his family. Even if it means helping the very men he’s been running from.
    As the clock ticks, Zinny knows it’s only a matter of time before someone ends up dead – and it could be him.

Main Menu

×